OSRS Cabin Fever

Do you want to learn how to be a pirate? Well, this quest is made for you my friend. OSRS Cabin Fever quest is a part of the Pirate quest series, in this quest the pirate Bill tries to make the journey from Port Phasmatys to the pirate enclave of Mos Le’Harmless.

He’s looking to recruit anyone eager to become a pirate to help him sink the enemy before he ends up swimming home. He’s offering a lot more than a shilling to join his crew. Do you want to become part of the Bill Teach crew?
Skill Requirements

42 Agility
45 Crafting
50 Smithing
40 Ranged

Also, you need to complete Pirate’s Treasure and Rum Deal quest before starting the OSRS Cabin Fever quest.
The Items For OSRS Cabin Fever Quest

Ghostspeak amulet
3,500 coins to charter a ship and Camelot Teleport
Slayer ring to Slayer Tower or Salve graveyard teleport

Under Attack

To start this OSRS Cabin Fever quest you need to travel to Port Phasmatys. Speak with Bill Teach in The Green Ghost inn. He needs a pirate to help him leave the port, but none will sail with him, not even his crew.

Walk to the east towards the docks and enter the most eastern ship, talk to Bill again and say let’s go captain to start sailing for Mos Le’Harmless and begin your journey as a pirate. Then a cutscene will start where an enemy pirate ship starts firing on you and they will destroy the ship’s hull and cannons.

On the bottom deck of the ship search the repair locker crate and take six ropes, then search the gun locker crate to the east and take a fuse. Next, go south of the ship, pick up the tinder box on the floor and climb the ladder to the main deck of the ship.

Head south of the ship, click on the climbing net to climb up the main mast. Use one of your ropes on the hoisted sail to swing over to the enemy ship, if you fail the jump, your run energy will deplete. The pirates on the enemy ship will start attacking you, so if you need to escape from them, climb up the net nearby to the main mast.

Use the fuse on the powder barrel on the main deck, then use your tinder box on the fuse to light it. Climb back on the main mast using the net, and using a rope, swing back over to your ship and talk to Bill.

Fix The Ship

Climb down to the bottom deck and search the repair locker, take six repair planks, 30 tacks, 3 swamp paste, and a hammer. Use a plank on each hole in the ship, click on the hole again to waterproof it. When that is done go back to the main deck and talk to Bill.

Teach Them a Lesson

Go back to the enemy ship and collect their treasure, then climb down the enemy ships ladder. Steal from the chest located to the north, search the crate and ransack the barrel for enemy plunder. You need 10 plunder to continue the quest, so you need to log out of the game and log back in to respawn the plunder.

Collect more until you have 10 pieces, climb back up the climbing net, and use a rope to go back to your ship. Then climb down the ladder and use the plunder on the open chest at the end of the ship. Go back to the main deck and talk to Bill.

Finally, Bill wants you to prepare a send-off for the enemy. He wants to give the enemy pirates a blast, from the cannon. Head back down the ship and take a cannon barrel from the gun locker. Climb back up and use the cannon barrel on the broken cannon to replace it and talk to Bill again.

Then go down to the bottom deck and search the gun locker for a ramrod, 4 fuses, and a cannon canister. Return to the main deck, and choose the take-powder option from the powder barrel next to the cannon.

Use gunpowder on the cannon, use the ramrod on the cannon, then use a canister on the cannon. After that use a fuse on the cannon and fire the cannon, and make sure to use the ramrod on the cannon again to clean it out.

If you miss, use the ramrod on the cannon to clean it out and then repeat the steps, until you score a hit. If you don’t clean the cannon, it will explode from the previous unused gunpowder.

When this happens, replace the broken barrel with a new one from the gun locker. Try not to fire the cannon immediately after attaching the fuse. This can cause multiple misses. Count to 3 before firing. When you hit the pirates with the canisters, talk to Bill.

He tells you to sink the enemy pirate ship by blasting holes in its hull, three would be enough. Go down below, and search the gun locker to take three cannonballs. Climb up on the main deck, clean the cannon out with a ramrod and then repeat the steps until you have hit the enemy ship three times.

Following your third hit of the enemy pirate ship, you see a cutscene with Bill Teach talking with Mama Le’Fiette in The Other Inn. Bill then thanks you and gives you a Book o’ piracy, to add “pirate” to your vocabulary as your ineptitude at speaking “pirate” annoyed him to no end in the voyage.

Rewards For OSRS Cabin Fever Quest

2 Quest points
7,000 Crafting experience
7,000 Smithing experience
7,000 Agility experience
10,000 coins (only if you speak to Bill Teach after the quest)

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Details of RS Update with Archaeology Changes & More this Week

Some changes and improvements have been made to Archaeology and others with the rs3 gold update this week. Here you could learn what has happened in game.


Learn highlights of RS patch notes July 6


There are some improvements and changes coming with the update this week. Here you could learn highlights of the patch notes this week:

-When completely filling an empty divine charge using the Divine-O-Matic Vacuum, excess energy will now flow into the next empty divine charge, instead of being wasted.

-Players using an uncharged Divine-O-Matic Vacuum with an active Divine Conversion relic power will now receive the correct amount of energy when converting memories at an energy rift.

-Players no longer require Level 75 Ranged to unlock the Mechanised Chinchompa blueprint, as this requirement is not necessary to produce the item.


More improvements with RS update


-Players will not continue the mining animation indefinitely anymore when mining the ancient rock in the Mountain Daughter quest.

-Crystal has been added to the “I’m using a hatchet made of…” option in the Quick Chat menu.

-The POH kalphite soldier model has been updated.

-Telegrabbing on monster death will no longer cause the Spring Cleaner to malfunction.

-A new marker is added to direct players to Lumbridge Castle kitchen.

-A tutorial is added for legendary pets.

-Players do not need to reach level 75 Ranged to unlock the Mechanised Chinchompa blueprint, as this requirement is not necessary to produce the item.

-A reference to virtual levels is removed upon levelling up in skills that reach level 120 without virtual levels.


Are you satisfied of these changes with RS update this week?

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All the Triumphs and Rewards from Destiny 2 Moments of Triumph 2020 Event

In honor of Bungie Day, the Destiny 2 2.9.1 update is officially live in the game along with the Moments of Triumphs 2020 event. With tons of objectives to complete are rewards to collect, the event can be a little overwhelming at first glance. However, we’re here to clear everything up for you! Here are all of the Destiny 2 Moments of Triumphs and their rewards.

The Destiny 2 Moment of Triumph 2020 event will be taking place in the game from July 7-September 22, leading up to the release of the Beyond Light expansion later this year. There are a total of 26 Triumphs that players can complete so far, three of which are currently classified. In the list below, you’ll find all of the Destiny 2 Moments of Triumphs for the 2020 event.

  • Season of Arrivals: Valor Legend: During Season of Arrivals, reach the Legend Valor rank and reset your Valor rank
  • Gambit Standout: During Season of Arrivals, deposit Motes and defeat combatants with precision final blows in Gambit
  • K1 Discovered: Complete and loot all of the Moon’s Lost Sectors
  • Altars of Sorrow: Final Phase: Defeat a Tier V Nightmare boss
  • Garden of Salvation: Complete the “Garden of Salvation” Raid
  • Destroyer of Heretics: Complete the Pit of Heresy
  • Prophecy Complete: Complete the “Prophecy” dungeon
  • Interference: Clear the Air: Defeat Savathun’s mysterious Supplicant in mission “Interference”
  • Hive-God Optometrist: Find and destroy all of Savathun’s Eyes
  • Leviathan Raid: Complete the “Leviathan” Raid
  • Eater of Worlds Raid: Complete the “Eater of Worlds” Raid
  • Spire of Stars Raid: Complete the “Spire of Stars” Raid
  • Crown of Sorrow Raid: Complete the “Crown of Sorrow” Raid
  • Scourge of the Past Raid: Complete the “Scourge of the Past” Raid
  • Triumph Apprentice: Attain a moderate Triumph score
  • Triumph Master: Attain a high Triumph score
  • Gun for Hire: Complete 15 bounties throughout the system
  • Challenger: Complete 10 weekly challenges throughout the System
  • For the Vanguard: Complete 20 Strikes in any playlist
  • Ordeal or No Ordeal: Complete Ordeal Strikes
  • Trials Victory: Win 7 Matches in the Trials of Osiris
  • Season Pass Rank: Attain Rank 100 in Season of ARrivals
  • Exotic Arsenal: Claim the 3 new Exotic weapons from Season of Arrivals
  • 3 Classified Triumphs

There a handful of Moments of Triumph rewards that players can earn by participating in the event and completing different activities. You can find each reward in the list below.

  • Bungie Rewards Triumph Shirt: Complete all 15 Triumphs during Moments of Triumph 2020
  • Ghost Shell: Complete 10 Triumphs to earn the 2020 Ghost
  • Sparrow Shell: Complete 5 Triumphs to earn the 2020 Ghost
  • Emblem Shell: Complete 3 Triumphs to earn the 2020 Emblem
  • Raid Ring and Emblem: Complete all 5 Raids during Moments of Triumph 2020
  • Shader (x2): Complete the Eater of Worlds Raid
  • Shader (x2): Complete the Crown of Sorrow Raid
  • Shader (x1): Complete the Scourge of the Past Raid
  • Shader (x2) and Luxurious Toast Emote: Complete the Spire of Stars Raid
  • Shader (x2) and Contender’s Shell: Complete the Leviathan Raid

Are you excited about the Moments of Triumph 2020 event and its rewards?

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WoW Classic Sunken Temple Guide

The Sunken Temple is quite an intimidating dungeon and is endgame content, targeted for level 50-55 players. It’s recommended to run this dungeon throughout the levels of 51-54, though strictly speaking, you can technically enter at level 35. Whilst this dungeon is daunting: mechanically it is very fun to complete. Once you learn all the mechanics and have more wow gold, you are sure to enjoy running this dungeon.

Whether you’re playing as the Alliance or Horde, this dungeon is one that’s completed by practically everybody. At level 50, you’ll receive a quest from your trainer, dependent on your alignment. If you’re Horde, you’ll get the Pool of Tears, whereas Alliance will receive Into the Temple of Atal’Hakkar. These quests will direct you to the Sunken Temple, and it actually is very accessible regardless of your alignment: it’s more of a neutral dungeon. Following the quest pathway to completion which will provide you with items that are highly used by level 60 players.

The Sunken Temple can seem time-consuming, but it’s one of the only sources of some best-in-slot gear. Not only that, but it also provides a great deal of experience towards your journey to level 60 in classic WoW. As such, mastering this dungeon is very valuable.

Party Setup

Shamans, in particular, are great to bring along due to their Tremor Totem ability. Dwarf Priests are also helpful, due to their Fear Ward abilities. Both of these classes will render the Fears you encounter highly ineffective against your party. If you do not have anyone that can make the Fear’s effects negligible, it’s important to have someone dedicated to using crowd control abilities. A Rogue, for instance, can cast Sap which will incapacitate a given target for 60 targets instantaneously. A Hunter’s pets can have abilities that will slow and stun your opponents. Another example would be a mage can cast Frost Nova which has an area effect of freezing enemies for 8 seconds.

For your tank, it is preferable to have a Warrior. Their abilities really outshine other tank classes for this dungeon. Overall, you will want 3 classes focused on delivering damage, only one tank and one healer. Plan your party based on the above advice, and you’ll be set to go.


The first boss you’ll be pitted against is the Spawn of Hakkar. It’s worth considering that there are two Spawns of Hakkar, so whilst it may seem easy, you’re going to encounter another on patrol as well. This boss can use an ability called Acid of Hakkar, which is a poison that’ll be triggered every 2 ticks against you for up to a minute. They can drop blue and green items, for instance: the Slitherscale Boots. However, the game technically considers them as a miniboss. As such, there’s a slight chance that they may not drop anything whatsoever.

The next encounter will be with a boss named Atal’alarion. Before you begin, head to the basement to reach the centre of the pool/Pit of Refuse. Clear any mobs that are present there, or you’ll be faced to deal with all 3 of them in conjunction with the upcoming boss fight. To summon the boss at the Pit of Refuse, you must decipher the puzzle. The correct statue order is this:

Click on them in the correct order to summon Atal’alarion. This boss requires that your tank works effectively to absorb the damage. Atal’alarion has two abilities:

Ground Tremor, stunning nearby enemies for two seconds. To counter this, maintain some distance.

Sweeping Slam, which is a cleave-type ability that sends anyone directly in front of the boss directly upwards into the air.

The next set of bosses will be 6 troll mini bosses, all in a ring formation. You will be able to conquer these without any difficulty. They merely use basic abilities and perform basic actions such as summoning totems. The encounters at this stage are all fairly rudimentary. However, you must ensure to kill all of these mini bosses to continue the dungeon.

You’ll then face Jammal’an the Prophet alongside his companion, Ogom the Wretched. Ensure you clear the room before beginning the fact, otherwise, all mobs in the room will be chained and directed towards your party. The strategy in defeating these two bosses is to firstly focus on Ogom. Ogom is a substandard caster, using typical abilities such as shadow bolt. Ogom will also use abilities such as Shadow Word: Pain, inflicting continuous damage, albeit at a reduced rate. He can also inflict Curse of Weakness on your party. By getting rid of him early on, you can focus on what truly matters and is difficult: Jammal’an.

Jammal’an has a special ability named after him: Hex of Jammal’an. This ability is particularly dangerous, as it turns one of your own party members against you. It casts a hex whereby they are transformed into a troll and will receive a damage modifier of 400%. The boss has an area damage effect, but it is quite negligible in comparison to its healing ability which is quite substantial. Whenever the boss attempts to heal, you should attempt to disrupt it, else, you’re back to ground zero. Jammal’an will also spawn Earthgrab Totems: you must defeat these as soon as they appear, otherwise, they can render party members defenseless and useless.

After defeating Jammal’an, you can proceed back to the main hall. You’ll be greeted by two elite green drakes that are paired together, Hazzas and Morphaz. They are considered minibosses, but defeating them is required to proceed, and they cannot be fought individually. Their abilities are the following:

Wing Flap – they’ll thrash their wings, knocking anyone in range backwards.

Acid Breath – if you’re directly in front of one of them, you’ll instantly be hit with some nature damage. If you do not move, you will continuously be inflicted with 3 damage for 15 seconds.

Now, we move onto the final boss: Shade of Eranikus. As you might expect, defeating this boss isn’t easy by any stretch of the imagination. To begin with, the boss will call allies for assistance – ensure you’ve cleared them all out.

The boss will usually use War Stomp at the start of the fight. Anyone who directly attacks him upfront from 0 yards will be fully stunned for 5 seconds. Your tank should approach the boss, and a focus should be placed on healing the tank.

Eranikus has Thrash and Acid Breath: inevitably, you’ll have seen these abilities before. Thrash will allow the boss to have additional hits against you, but these abilities are nothing compared to Deep Slumber. Once Eranikus invokes Deep Slumber, a random party member will be rendered useless for 10 seconds – placed into a deep sleep. If the Healer is affected by Deep Slumber, any available hybrid class must be prepared to assume the role of healer instantaneously. Paying proper attention to the fight is crucial to ensure success.

Thanks for reading our guide, and we hope it was useful! Now that you’re informed on the mechanics of all bosses in Sunken Temple, you should be ready to give it a go. If you’re facing any challenges, you must ensure to preserve and learn from your mistakes. Many best-in-slot gears items can only be obtained from this dungeon, such as the drakestone for casting-based WoW classes. By the way, to enjoy all the features in the game, players can buy wow classic gold for sale from WOWclassicgp.


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Ahn’Qiraj Opening Event Stress Test Will Launch WoW Classic On June 18

Since the release of WOW Classic in 2019, it has replicated the experience of The Burning Crusade, retaining all the events included in the original game, but this does not show all of them when WOW Classic was released.

In order to adapt to the arrival of Ahn’Qiraj, WOW Classic will hold a stress test on June 18, so that part of players can experience its content in advance and give feedback to help developers make improvements to the event.

At present, Blizzard is considering a realm to accommodate players participating in the Ahn’Qiraj event stress test, until an hour before the test, players could enter the realm with a valid character and interact with the in-game things.

Blizzard wants to understand the number of players that can be accommodated on the realm through this test, and the technical problems that may be caused.

For Ahn’Qiraj event test, WOW Classic will be optimized in many aspects, including the number of players, buff and debuff updates, player movement, general server-to-client communication as well as spells.

Until now, almost all fans have already guessed that Ahn’Qiraj event test means the door to World of Warcraft Classic Phase 5 is about to open, which would be its core content. During the process, Blizzard intends to attempt the stress test without layering or phasing, the whole realm’s population concentrated on one continent, in order to be able to better detect whether the realm can withstand a huge player base.

Ahn’Qiraj event and Phase 5 of WOW Classic are worth looking forward to. When you are playing, it will definitely make your adventure challenging and not difficult to complete with WOW Classic Gold.

Trading outside the game is very common, when you want to buy WOW Classic Gold through online shops, WOWclassicgp.com is definitely not be missed, at least you can use a small order to test whether it meets your requirements.

Regardless of its delivery time, price or service, it can satisfy more than 98% of consumers, because of this, it serves thousands of customers from all over the world every day and provides satisfactory products for everyone.

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OSRS Shades of Mort’ton Guide: Requirements & Walkthrough

If you’re looking to complete Shades of Mort’ton in Old School RuneScape, you’ve reached the perfect guide! Unusually, this 07 runescape gold quest starts with you reading a book in a home located at the south-west of Mort’ton. Mort’ton can be reached by navigating the Mort Myre swamp, directly south of Canifis. Without further ado, we will discuss how to complete Shades of Mort’ton.


To begin this quest, you must have already completed Priest in Peril. Priest in Peril is rated as a medium quest, with no prerequisites. You simply have to be able to defeat level 30 enemies in that quest, without the usage of Magic, therefore being limited to Melee and Ranged. There are no skill requirements for Priest in Peril.

After you have completed Priest in Peril, or if you’ve already completed it, ensure you have the following: 5 Firemaking, 15 Herblore, and 20 Crafting.

In this quest, you will be expanding on the combat from Priest in Peril. You will need to kill at least five Loar Shades, which are level 40 enemies. You also must understand that these Loar Shades basically fill up Mort’ton during this quest – and they are very much aggressive. Thus, unless you are combat level 81 or higher, expect to be attacked by them regularly. This means you need to prepare in terms of gear and food – you do not wish to die during this quest.

Food can decay whilst traversing the Mort Myre swamp. This means it can be rendered useless by the time you reach Mort’ton. To prevent this, have a fungi-loaded druid pouch before you make any journey with food. The fungi shall be consumed in place of decay on any of your food. To fill a druid pouch, cast bloom using a blessed silver sickle around fallen logs in the Mort Myre swamp.

However, the best way to prevent any decay is by using the Fire of Dehumidification. You will need to have completed Making Friends with my Arm & Nature Spirit. You also need 50 Construction, a Mahogany plank, a steel bar and the following salts: Efh, Te, and Urt. You can build this near River Salve in Mort Myre, however, a Druid Pouch will suffice. Building this fire just makes things a little easier: it’s only worth it if you’ve already completed the necessary quests and meet the requirements.

For this quest, here’s what you’ll need:

· At least 5,000 coins. 10,000 osrs gold is recommended in case you make any mistakes.

· A tinderbox.

· An axe. A Black axe will not take up any weight in your inventory.

· A hammer. If you intend to complete this quest in a solo manner, you will need an extra 13,000 coins to buy a special hammer. Note: there is a world dedicated to completing this quest’s minigame, you usually can find people. Due to lack of banking availability though, it may be best to bring the additional coins just in case. If you are insistent on doing the quest solo, buy 2-3 Flamtaer bracelets or make them using Lvl 2 enchant (requires level 27 Magic) on Jade bracelets. This bracelet makes each action during the minigame more effective but has limited durability.

· Four (4) Ashes.

· You will need your combat gear alongside high-healing food. Unless you’re a very high combat level, you are likely to die to the Loar Shades and need to kill at least 5 of them.

· (Recommended) A Mort’ton teleport, alternatively a Barrows teleport tablet to get directly to the quest location. If you aren’t able to invest in either of those or are an Ironman, ensure you have your Druid pouch whilst heading down the swamp.

· Four (4) Tarromin potions in unfinished (unf) form.



To start the quest, read the book from the shelf at the ruined house (south-west Mort’ton). You must then open the book from your inventory. You must then produce two Serum 207 potions by combining your three Tarromin potions (unf) with the ashes.

Proceed to head to the general store of the town. You’ll see a figure named Razmire, use one dose of the potion on him. Use the fourth dialogue option on him, followed by the first. Now, the game will start tracking your kills against Loar Shades. You must kill 5 of them, and collect their remains. After having done that, speak to Razmire again, and then buy some olive oil. Then open the ‘builder store’ and purchase the following:

1. 25 swamp paste

2. 5 timer beams

3. 5 limestone bricks

4. (Optional) A Flamtaer hammer, which will increase your effectiveness in the minigame.


Head east, and you’ll see a figure named Ulsquire Shauncy in a house. Use Serum 207 on him, then talk to him twice. You must question him on the remains and the temple.

Now you will enter this quest’s minigame. It’s best done with friends, as each person contributes the same as if they were playing alone. Your friends/clan members can do the minigame regardless of whether or not they’ve already completed the quest. Alternatively, world 377 is designated for this minigame, and there are almost always people doing the minigame. Attempting to do it alone is not worth the hassle.

To participate in the game, you’ll need to visit the temple in north-east Mort’ton. Ensure the centre altar is lit, and apply your olive oil on the flame to make it sacred oil. However, you will need 10% Sanctity from the minigame to conduct that action. You can achieve this by rebuilding the temple or killing additional Loar shades. You can then make two more Serum 207s, using the sacred oil on it will produce Serum 208, which will permanently heal anyone you use it on.

Apply sacred oil on any log to produce a pyre log, head to west of Mort’ton. Combine the pyre log and Loar remains on any funeral pyre, then light it using your tinderbox. After this, you’ve completed the quest! If you wish to permanently heal Razmire to have access to his general store and builder store persistently, use the Serum 208 on him.

Thank you for reading. Hope you can complete the Shades of Mort’ton quest with this guide.

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Minecraft Soul Lantern Crafting Guide

The new Nether update provides a lot of new content for Minecraft players to enjoy, but you’re going to want to know how to craft a Soul Lantern. These are a nifty new addition that will help when exploring every dark crevice in-game while also looking pretty spiffy at the same time! Here’s what you need to know about how to craft a Soul Lantern in Minecraft.

A Soul Lantern is a new lantern that is specific to the Nether. These are used in place of torches and even better? They can be hung from the ceiling! It’s functional, it’s stylish, which means you should want them, so here’s how to make them!

First things first, you’re going to need to make a Nether portal to actually get into the Nether. Since this item type is specific to this area, you’re going to want to head there first.

Soul Soil

Once you’re in the Nether, it’s time to look for a Soul Sand Valley Biome. The newest expansion provides several new biomes for players to discover. While Soul Sand isn’t new to the game per se, it does have new resources that players can farm. In this case, you’re going to want to load up on Soul Soil.

Not sure what it looks like? Soul Soil looks similar to Soul Sand except that it’s wavier and you’ll see blue flames coming out from it. Grab some of this good stuff and you’re ready to start! One quick note though, one Soul Soil is needed for every four Soul Torches, which is the next step towards making the Nether a little brighter.

Soul Torches

To craft a Soul Torch, you’ll need Coal/Charcoal and a stick. Approach your crafting table and put these all together for a batch of Soul Torches. This is the first step to getting a lantern. The next step requires crafting Iron Nuggets, which requires Iron Ingot, which will equate to 9 Nuggets.

Soul Lantern

Now for the Soul Lantern, the entire reason why you are here reading this guide! You’ve got your Soul Torches, you’ve got your Nuggets, you’ve got your will to survive, now it’s time to craft! To craft a Soul Lantern, you need to make the Soul Torch is in the middle surrounded by Nuggets.

And there you go! That’s how you can craft Soul Lanterns in Minecraft with the new Nether update.

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OSRS Clock Tower – Quest Guide

The OSRS Clock Tower quest is about the Ardougne Clock Tower that broke down and needs fixing. You have to help the poor Brother Kojo to find the missing cogs and fix his watchtower. rs 3 gold

To find the missing mechanisms you must search the dungeon to correctly place the four cogs and fix the OSRS Clock Tower. Also, this OSRS Clock Tower quest has no skill, quest, or stats requirements.
Items Needed For OSRS Clock Tower Quest

Bucket of water
Weight reducing armor
Stamina potions
Ardougne cloak Teleport

Obtaining The Missing Cogs

To start the OSRS Clock Tower quest you need to talk to Brother Kojo in the Clock Tower located just south-west of the Ardougne Zoo. Go down the ladder in the dungeon and on your mini-map you will see four large colored tiles on the floor.

Each color represents one of the cogs, so let’s enter the southeastern red door (or where the red cog is located). Walk down the passageway until you see some Ogres, on your mini-map you will see a red dot. Run past them and take the red cog on the floor.

Then return to the ladder where you came from, climb up to the main floor and you should see four spindles near the ladder. Then use your red cog on the red spindle. If you don’t have the bucket of water in your inventory, you can find one next to the Ardougne Zoo where the water sign is on the map.

After you take the bucket of water go back down the ladder and head through the north-eastern door and run as far east as you can until you see several levels 2 spiders. The black cog surrounded by short walls of fire, use your bucket of water on the black cog, and pick it up.

Head back to the ladder and use the black cog on the black spindle. Go outside of the OSRS Clock Tower and head north-east to where Brother Cedric is. The same place that the bucket of water was, you will notice a ladder just south of the camel cage from the Ardougne Zoo.

Go down the ladder and follow the long passage for a while until you get to a wall that you can push. Push the wall to get inside and pick up the blue cog. Climb up the ladder, head back inside and use the blue cog on the blue spindle.

The last part that we need now is the white cog, return to the tile room and enter the north-western door. Follow the path until it splits and go to the western path and you should see a red dot on the mini-map. In the corner, you will find rat poison, pick up the poison, and then take the other path.

Run north-east until you see two levers near the dungeon rats. Pull the levers up to open the rat cage. Then head through the two gates and use the poison that you picked up before on the food trough. Wait until they’ve all died, and then you’ll find that the gate to the west has become unlocked.

Head through the western gate and pick up the white cog. Climb up the ladder nearby to appear outside of the OSRS Clock Tower. Go inside and climb to the topmost floor. Now, use the white cog with the white spindle on the top floor.

Once you’ve placed all of the cogs on their spindles, head back to Brother Kojo, and he will reward you. Congratulations you have completed the OSRS Clock Tower quest.

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World of Warcraft Classic Summer Bowl Will Begin on June 17

Blizzard has announced the first WoW Classic official Esports event:“For the first time in WoW Classic, World of Warcraft Esports presents the Summer Bowl. The WoW Classic Summer Bowl is a 10v10 Warsong Gulch tournament beginning on June 17th.”

The developers are planning to bring PvP into the professional scene of the title with the new Summer Bowl Warsong Gulch event!

The tournament will be split into two regions: North America and Europe, and it will kick off on June 20 with qualifiers for competitors in Europe, while North American players can get involved from June 27. All games will take place on live servers for WoW Classic, using the recently added War Game feature.

Over the following three weekends, North America and Europe teams will compete for a separate prize pool of USD $4,000 in each region! Here wowclassicgp.com would like to share with wow classic fans this big event. Some content of this article is quoted from this news.

If you don’t play wow, Warsong Gulch is a PvP battleground that consists of a 10v10 Capture the Flag match. The first team to capture the opposing flag three times, and this team wins!

Here’s How It Works:

Each team’s 10 players will sign up in their respective region. Only eligible players with a level 60 character on live servers in WoW Classic can sign up.

Qualifiers and Finals stages are two stages in the tournament.

After signing up, players will sign up for the qualifiers, and the top six teams will move onto the finals for their regions.

Players will queue up in battlegrounds against other teams in their region using the War Game feature. The top six teams of both regions will move on to compete for $4,000, and brag rights of winning the first official Classic Esports event – Summer Bowl.

How to Get in on the Action?

All players must have a character level 60 and a team of at least 10 members to participate the event. Only 10 members would be allowed to participate in any one matchup. The actual Summer Bowl event will take place on July 4-5.

There are many experienced PvP players who have never had the opportunity to shine in the classic version of the game, so don’t hesitate to take part in this event. World of Warcraft supports a competitive format for the latest expansion of the game.

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OSRS Moonlight Mead Guide: General Info & How to Obtain and Use

Moonlight mead is an ale which can be brewed with the Cooking skill. Here you could learn how to obtain and use this osrs gold item.

General information on moonlight mead

OSRS moonlight mead can be created with Level 44 Cooking skill, granting 380 experience. It can also be purchased from Roavar OSRS in the Hair of the Dog tavern, which costs 5 coins.
Drinking the moonlight mead can heal 4 hitpoints with the message “It tastes like something just died in your mouth.”

How to create OSRS moonlight mead?

The materials required to create the moonlight mead are: 2 bucket of water, 2 barley malt, 4 mushroom, 1 ale yeast and 8 beer glass. Here are steps to brew the moonlight mead:
1. Use 2 bucket of water on the fermenting vat.
2. Use 2 barley malt on the fermenting vat.
3. You could choose to use 1 the stuff on the fermenting vat in order to increase the chance to mature the ale by 50%.
4. Use 4 mushroom on the fermenting vat.
5. Use 1 ale yeast on the fermenting vat.
6. Wait 1–5 days until the beer has fermented.
7. Use 8 beer glasses on the completed ale in the fermenting vat.

Hope now you know more about OSRS moonlight mead.

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