Detailed Info on OSRS Leagues 2 Trailblazer Changes & Fixes with Update Nov. 25

This week sees the release of some changes and fixes to rs 07 gold Leagues 2 Trailblazer. Read the details below for more information.

Changes to Trailblazer OSRS on Nov. 25th

The following changes and fixes have been made to Trailblazer with OSRS update on November 25th 2020:
1. Any Reach X Total Level tasks which failed to complete now can be completed by opening the Task interface.
2. The task Collect Resources from Miscellania while at 100% Favour is now completing correctly.
3. You can now make breadcrumbs if you have unlocked Morytania. If you’re missing this ability, open your Task interface to acquire it.
4. The message which triggers upon failing to Defeat Vorkath 5 Times Without Taking Special Damage will now only appear if you have yet to complete the task. Additionally, the description of this task specifies that it must be five times in a row.
5. The task to Complete 200 Slayer Tasks now becomes completable.
6. The fade-out effect when entering a God Wars Dungeon instance has become much quicker.
7. The doors to the instanced boss rooms in the God Wars Dungeon no longer animate.
8. The team resolved a bug that allowed players with Fairy’s Flight to teleport above level 30 Wilderness. The effects of the Tele Block spell will still prevent teleporting.

Are you satisfied with these changes to Trailblazer OSRS?

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FUT 21: Learn Details of Rulebreakers Second Team

EA Sports has already introduced the Rulebreakers Second Team to FUT, right after the TOTW 5 reveal.
The Rulebreakers are a new promotion of cards that have statistics that are different from what players normally have and can be found in packs or after you do some challenges.
Beyond the fact that they are not as good cards like those of the Team of the Week, these types of cards are currently highly valued in the FUT transfer market, so their price can be quite high and difficult to afford.

A good way to find all the coins you need to acquire these players is to buy FUT 21 Coins online, as it only involves a minimal investment of money to obtain a good amount of coins that will make you improve your team quickly, without having to waste time playing matches against weak teams and with the best players in your squad.

Who are the rulebreakers of this week?

Beyond the fact that no player exceeds 90 OVR in this second Rulebreakers team, this group has more than interesting players who can occupy a position in the starting XI of your team or be a very good substitute.
• Angel Di María. PSG – 88 OVR.
The player with the highest ratings is Angel Di María, with 88 OVR points. Di María is a very fast player who can dodge any defense that tries to defend him, as well as he has excellent medium and long-range shooting skills, allowing you to create scoring chances without much effort.
• Marco Reus. BorussiaDortmund – 87 OVR.
The list is continued by Marco Reus, a German winger from Borussia Dortmund who, similar to Di María, is a very fast player with excellent shooting ability that makes him a real threat from anywhere on the pitch.
Likewise, Marco can be that key piece you need to make your attack work since he is not only capable of finishing the plays, but he is also capable of shooting very precise crosses and giving filtered passes that can break the defensive lines.
• RomeluLukaku. Inter – 87 OVR.
RomeluLukaku is one of the best centers forwards in FUT 21. With his imposing body, he is capable of displacing even the strongest defenders in the game and being that perfect pivot that allows your team’s play to develop its plays close to the rival area.

And if that was not enough, Lukaku is also very fast and allows you to get the most out of your counterattacks. Without a doubt, a very complete striker.

The rest of the Rulebreakers second-team FUT 21 players:
• Paul Pogba. Manchester United – 87 OVR.
• Josema Gímenez. Atlético Madrid – 86 OVR.
• Juan Cuadrado. Juventus FC – 84 OVR.
• Alex Teixeira. Jiangsu Suning – 83 OVR.
• Daniel Podence. Wolverhampton – 83 OVR.
• HakanÇalhanoğlu. AC Milan – 83 OVR.
• Patrick Van Aanholt. Crystal Palace – 83 OVR.
• Ike Opara. Minnesota United – 82 OVR.

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World of Warcraft Shadowlands Opening Soon, The Professions Are Frequently Weakened

Introduction: With the official launch of World of Warcraft 9.0 getting closer and closer, career adjustments are also being made in the beta, however, in the previous career adjustments, each career was either strengthened or weakened. As more and more changes are made to the weakened ones, players are questioning the direction of the designer’s career adjustment, is the designer playing a game again? Buy classic wow gold

The last two rounds of adjustments have weakened almost all professions

It’s normal for World of Warcraft to adjust professions between new versions, but frequent adjustments like 9.0 are rare, especially when it comes to large-scale weakening of all professions. “. The latest changes are only reinforced for the augmentations, and that’s because World of Warcraft’s new designer, “Big Viking,” is a shaman player.

It is reasonable to say that weakening powerful professions should be accompanied by strengthening weak professions, such as the Demon Hunter profession, Revenge Specialization in the 9.0 version of the beta is very strong, in the Great Mystery has been dominant, while the Havoc Specialization whether the mechanism or damage are lackluster, and even once became the weakest melee DPS.

Weakening the Vengeance Specialization is more reasonable, but the designer did not strengthen the Havoc Specialization while weakening the Vengeance Specialization, and even made the DPS of the Havoc Specialization lower due to the weakening of the Covenant skill, so this so-called professional balance adjustment is obviously not satisfying to players, so it’s reasonable for players to question the level of the designer.

Designer’s Set Analysis

Then why did the designers make such unpopular changes? In fact, the designer’s inspiration for adjusting the professions came mainly from the lessons learned at the beginning of the last two versions – it’s better to strengthen than to weaken at the beginning of the new version. Some players may not understand this statement, but it’s very simple.

In every version of World of Warcraft, players will play a new instance, and if the difficulty of the instance does not cause any trouble for the player, or even if it is easy to get through, then it is a very “smack in the face” thing for the designer. If the player value is stronger than the instance value, the designer can only choose to weaken the player, and if the player is weakened, the player will be sprayed, and there will even be a situation where the player is AKF.

If a player’s value is significantly lower than the value of the copy at the beginning of the version, making the copy more difficult, or even the five-player book extinguished to death, then the player will inevitably spray the designer. At this time the designer and then come out to “save the day”, to strengthen the profession will harvest the players praise, the designer not only proved their ability, but also pulled closer to the players distance, simply two birds with one stone.

As the saying goes, “It is easy when one’s living condition ascends from economical to luxurious; conversely, that becomes hard”, the designer first in the test clothing to the professions a weakening, is to let the player first feel “frugal”, to the official opening, and then see what happens to strengthen is to let the player feel “extravagant”, this “frugal to extravagant” process is better than “from extravagant to frugal”. This is the designer’s pattern at this stage, and this pattern is also learned from the frequent online hotfixes in the early stages of the last two versions.

The real needs of players

Of course, the most desirable outcome for players, whether it’s full career strengthening or full career weakening, is career balance, but with more and more professions and specializations in World of Warcraft, more and more complex gameplay mechanics, and the addition of covenants, orange suits, and spirit guides in 9.0, it’s almost impossible to achieve true career balance, and when choosing their starting professions, players You can only choose a relatively strong one, or choose the one you like best. If you want to buy safe wow gold classic, I recommend you to read this article guide.

 

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WoW Classic: Phase 6 (1.13.6) and the Final Raid Naxxramas Dates Both Confirmed

Blizzard has announced that WoW Classic 1.13.6, the final major content patch of Classic WoW, will be released on December 1st, with the Naxxramas raid following on December 3rd, which is considered to be the most difficult raid before the first expansion. In addition to Naxxramas, there is also Scourge Invasion content, which will go live on December 3rd as well.

Now it is available to be tested on the PTR, and you can have a try before the full launch of the final version.

What Are New

Items and Content

1. Players who become exalted with Warsong Gulch can now receive an epic-quality leg-piece.

2. Cenarion Circle reputation can be used to craft equipment with nature resist.

3. Zul’Gurub can now drop nature resits enchants for leg and headgear.

4. Players can obtain new skill books for new skill ranks including Frost Ward, Shadow Ward, Flame Shock, Conjure Food, Eviscerate, and Ferocious Bite.

5. Silithus and Eastern Plaguelands will now have PvP objectives.

6. Players can acquire an epic ring with nature resistance from a quest to kill an Elemental Lord in Cenarion Hold.

7. Players can use trade-in components and earn gear using Argent Dawn Tokens at Light’s Hope Chapel.

Bug Fixes

1. It fixes an issue that some players had with auras and buffs not properly applying an Attack Power boost to ranged attacks.

2. It fixes a problem with Darkmoon Card: Twisting Nether that made it sometimes stop working on Priest characters with Spirit of Redemption after logging in and out.

3. It fixed an issue that made Improved Weapon Totems not properly apply to other players in the party.

4. Players will no longer be able to exploit terrains in Booty Bay and grief others without drawing attention from guards.

5. The mail auto-complete filter has been streamlined. It’s now easier to send mail to other players with names similar to members in your guild.

6. Using Prowl on a pet will no longer prevent other pets from using it.

7. Hunter’s Auto Shot will no longer include a slight delay on recast when interrupted by Aimed Shot.

Can’t wait to take the challenge next month? Now it’s time to prepare yourself enough WoW Classic Gold before the full release of WoW Classic 1.13.6. WOWclassicgp, as a professional gold seller, is your first choice. We also provide WoW Classic Power Leveling service if you need then.

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​OSRS Alchemical Hydra Guide: Detailed Introduction, Phases of Hydra & More

A slayer boss that can be encountered in the Karuulm Slayer Dungeon. The rs 2007 gold alchemical Hydra is a 95 level NPC and can be fought after being assigned by a hydra slayer task. To get to the boss, a player must head north past the Tasakaal, and then switch east when they come across the hydras. Heading east, you’ll eventually come across the entrance to the lair by Orrvor quo Maten. Although you can also use the mysterious pipe just behind Kaal-Ket-Jor to easily get there, it requires an agility level of 88 to pass through.

The fighting area for alchemical hydra is instanced, and if a player dies while fighting, they can claim their items back from Orrvor quo Maten for 100,000 gold coins.

In case Orrvor quo Maten is holding your items, and you die outside the area, then you cannot reclaim the items back because they’ll be lost forever.

The alchemical hydra respawns every 20 seconds, and while you’re in the room, you cannot access the doors as they’ll be jammed. However, you can still teleport out of the area.

Alchemic Hydra uses both ranged and magic attack style against players. Regardless, if the player hits the boss or not, it changes its attack style after every three attacks. The attacks can be distinguished by their looks, as ranged attacks are fanged projectiles and magic attacks have two small green projectiles. In the case of Alchemic Hydra, the side heads are the ones that normally attack the player. The right heads attack with ranged and the left heads attack with magic and these heads can at times also attack twice, with a maximum damage of around 17 each. Once the bottom heads have fallen off, the double attack is reduced to single attacks and becomes easier to kill.

Even though the hydras Defence is extremely low, it does have high magic and ranged level and uses both these combat styles as its primary attacks. Items like the Dragon Hunter Crossbow and Dragon Hunter Lance can be very useful for the fight, as the hydra is draconic and the items can provide additional accuracy and damage bonuses. It is recommended that you range hydra as it provides a better bonus than using melee.

The heavy damage reduction that the hydra has during the first three phases can only be removed by spraying the correct chemical. The pools in the area cover 5×5 AoE, and the vent being the centre of that AoE. Spraying the hydra with wrong chemicals can result in adding enrage stacks that increase the damage of its attacks. Another thing to keep in mind is that you shouldn’t stand on the chemical pool as it will inflict damage upon the player.

When each phase does start, the hydra will auto-attack you three times before using a special attack.

Let us get more into detail by talking about the phases of Hydra.

 

Poison

 

The first phase starts with a green carapace, and the hydra should be lured to the red chemical pool. After the first kill, the player can run and stand right next to the pool to wait for the first phase hydra to be spawned and easily lure it in. After the first three attacks, The Alchemical Hydra will launch 4 or 5 poison blobs around the player’s location; 1 on the player, and 4 randomly around it.

The blobs have a 3×3 splatter effect dealing up to 7 damage, and standing on the poison pools will deal up to 12 poison damage per tick. The attack can be avoided by standing west of the red chemical vat, which is all the way south and when the hydra is positioned over the chemical pool, you can move north two tiles. When it attacks with poison, just move west two tiles.

 

Lightning

 

After the Hydra reaches 75% in the green phase, the bottom-right head will fall off and it will change its carapace to blue. Now, the player as to run north to the green chemical pool to lure it in. In this phase, the hydra launches electric balls in the centre of the room, which then turns into currents in the four corners of the area. If you end up getting hit by the lighting current, you’ll be stunned and will deal with 20 damage. The easiest way to avoid this is by standing in the middle of the room until it shoots its lighting and then making your way out of the box they form. It is possible to trap the lightning by standing in the north-west corner, moving one tile diagonally south-east when the lightning is two tiles away from you, and instantly moving one tile north.

 

Flame

 

When the hydra reaches 50% of its health, the bottom-left head will fall off and it will change its carapace to red. The player will then have to lure the hydra to the blue chemical pool. In this phase, the hydra will walk to the centre of the room and face towards the direction of the player. This will result in the player being stunned, but at the same time, they can also attack the hydra. When it is in the centre, it will breathe out 5×5 layer of fire towards the players’ sides based on where they’re standing. The tracking fire follows the players’ movement, and it is recommended that you turn your runoff and walk around in the area to avoid getting damage. The hydra doesn’t attack until four seconds after the tracking fire is sent out, so you have a good amount of time there to move and get into position.

 

Enraged

 

For the final form, once the hydra reaches 25% of its health and the middle head falls off. It changes its carapace to grey and does not require any counter, so you don’t have to lure it into any of the chemical pools. Now, a message will appear ‘The Alchemical Hydra Becomes Enraged!’ and increases its stack to a maximum, which is capable of killing a player in about two hits.

Now during this phase, the hydra attacks in the opposite way. For Example: – If the hydra used magic in the previous phase, then it will use ranged and vice versa. Just like the boss Zulrah, the hydra will change its combat style after every attack. Keep in mind that the hydra can use attacks from any of the previous phases and it is recommended that you use the prayer Flick until the hydra is killed, as well as keep an eye on your prayer points.

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Animal Crossing: New Horizons Guide – How to Find & Get the Free Yule Log

Animal Crossing: New Horizons players have the opportunity to snag a special Yule Log as part of the game’s holiday update. The Yule Log is free and can be used to give your home a more festive feel. How you use the Yule Log is entirely up to you.

If you’re having trouble finding your free Yule Log, we’ve got you covered with a quick guide explaining where to find it.

To get your free Yule Log decoration in Animal Crossing: New Horizons, you’ll first need to make sure you’ve finished downloading the holiday update. After that, make your way over to your mailbox.

Inside the mailbox, you’ll find a letter from Nintendo. By opening this letter and accepting the gift that comes with it, you’ll be able to unwrap your very own Yule Log.

To do this, all you need to do is open up your inventory, select the gift, open it, and the Yule Log item will become available to you to place wherever you like.

Looking for an example? Well, we’re putting together a festive room in our home that feels rustic, cozy, warm, and welcoming.

We placed the Yule Log on a table as a centerpiece, and we also experimented with having it on the floor on its own.

It looks pretty nice when propped up on a table and it really brings the whole room together.

Of course, that’s how we’ve been working with our new Yule Log. What you decide to do with your Yule Log is entirely up to you.

To recap, the Yule Log is a free gift sent to you by Nintendo as part of the holiday update.

To get it, all you need to do is open up your mailbox, open the letter, and then open up the gift in your inventory.

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Old School Runescape: Firemaking OSRS Training Guide

Firemaking is a skill mainly used for ignition, usually used to burn logs to produce fire for cooking raw food. Training firepower also allows players to use light sources when exploring dark environments. In the sense that logs obtained from woodcuts can also be burned to train fire, making fire is the companion skill of woodcutting.

Another reason Firemaking OSRS is an important skill for training is that it allows you to grill fish and cook fish and meat on the spot. This is very useful if you need to cook raw food that can heal your health. As players upgrade, they can gain the ability to burn better logs and use more efficient light sources.

Firemaking OSRS can also help you train Herbore OSRS. Burning out the fire will leave a lot of ashes because it is a component of 207 serum potions, so it can be used for power training for Herbore. You can also make money by burning cheap logs you bought or chopped down, and then selling the ashes to the Grand Exchange, where players who train Herblore can buy ashes from there, or trade them directly to players.

The burnt fire left ashes. Ashes sell well on the Grand Exchange, mainly because they are necessary ingredients to make Serum 207 potion. Many members use it for power training for Herbore but are completely useless in other ways. It is possible to profit from burning cheap logs and collecting ashes, but doing so can effectively prevent any major progress in training skills.

With Firemaking, you can light various lanterns and oil lamps to increase visibility in dark places, but this does not bring you any Firepip XP. Training Firecraft OSRS can also provide you with a mode of transportation if you have completed the Enlightened Journey mission and have a certain number of logs, you can (depending on your level) go to Entrana, Taverley, Crafting Guild, Varrock, Castle Wars, And the big tree through the balloon.

If you are a junior player, you can fight large rats to train their combat skills, then cook raw meat and eat it to restore life. Killing Wintertodt is the only way to obtain Fire Mage equipment. If you have some understanding after reading this guide, you might as well enter the game now. Besides, RS3gold will also sell cheap OSRS Gold and rs3 gold to provide players with high-quality services. Fast delivery and 24/7 online are our most basic pursuits.

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3 Best Deals at the Start of Shadowlands

How to spend less and get more at the time of high prices?We all know how unpleasant prices at the beginning of each new expansion are. Fortunately, you still can make smart purchases, paying much less than most players – and we’ll show you 3 best deals to save your money, yet still get your character raid-ready.

1. Your Perfect Starter Bundle

There are 3 things in Shadowlands you should take care of first: levels, gear, and covenant. Covenant is an all-knew system somewhat similar to Class Halls from Legion, but with its own unique features. Why is it important? By unlocking it and progressing through its own leveling systems you’ll get additional abilities and bonuses that will give you the edge over other players even if they have slightly better gear than you.

This all-in-one starter bundle gets your character to level 60, improves its gear up to to the ilvl of your choice, and unlocks the covenant you want. And all these essential things cost much less together than one by one.

2. Dungeon Bundle: Heroic & M+0

Regardless of what you might think, there’s no need to spend a fortune buying high-level Mythic+ dungeon boosts to get yourself some decent gear on the first days of the expansion. No, you can have much more value at the beginning of the content cycle by buying Heroic and M+0 dungeons. Thus your characters will progress more gradually, you will have more options to play without carries, and you’ll notice the economy too. Don’t expect Heroic dungeons to be a pleasant cruise, however: they are going to be pretty challenging for everyone, so you might consider some help to get gear from them fast and without dramas.

Our dungeon bundles will give you exactly that: all the brand new Shadowlands dungeons completed on a certain difficulty. The Heroic dungeon bundle is cheaper, the M+0 one will get you a better loot, but that will take slightly more time, and the price is higher. Both are good, so probably you’ll find it smart to have the M+0 bundle for your main and a couple of the Heroic bundles for your alts.

3. Gearing Service

If what you need is just a certain ilvl for your character fast, the smartest thing to do would be to go for the dedicated gearing service. Many players enjoy leveling and questing by themselves, so if you’re one of them that’s perfectly understandable. After all, World of Warcraft is about the world and your character just as much as it is about purple pixels. Yet after you’re through with the main questlines what’s left is the gear farm. The never ending gear farm. And we can help you make it less painful.

Our service provides you with a wide choice of gear options, so you can be sure you’ll find exactly what you need. However, if for some reason you don’t, feel free to request the gear you need by contacting us in any way you want. What you should remember is that gearing is much cheaper than buying different activity boosts, like raids and M+, for example. Here you can be sure of the result: the boost is not over until you have the desired ilvl.

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Details of Changes to OSRS Skull Sceptre in Poll 73 Nov. 18th

This week the game updates have confirmed that some new changes from rs 07 gold Poll 73 are available for OSRS Skull Sceptre. The further detailed changes can be seen here.

OSRS Skull Sceptre available to chip down into fragments

According to the updates on Nov. 18, we know that currently the extra Skull Sceptre pieces can be chipped down into fragments by using a chisel, which is proposed in Poll 73 previously. The left skull half can be broken down into five fragments and the rest of pieces can be broken down into three. And the fragments obtained from any combined pieces will be equal to the sum of their parts. When you complete a tier of the Varrock Achievement Diary, you’ll get one extra fragment for every piece broken down.?
Once the Skull Sceptre pieces become fragments, then you can use them to charge an imbued Sceptre. And each fragment is worth one charge.

More OSRS Skull Sceptre changes on Nov. 18 

What’s more, there are also other Skull Sceptre changes revealed at the same time, such as:
1. Raise the base number of charges you can hold on a completed Sceptre from 5 to 10.
2. Another 4 charges are awarded for each completed tier of the Varrock Achievement Diary, which increases the number of max charges to 14, 18, 22, and 26 respectively.
3. Now Skull Sceptre can’t be destroyed any more while being dropped or killed with an unprotected one in your Inventory. In other words, you can have more than one Skull Sceptre.
4. Unimbued Skull Sceptres now share the same charges. When an unimbued Skull Sceptres is shattered, the next one you use will be magically back at full charge.
5. Multiple imbued Skull Sceptres also share the same charges between each other. However, you can only recharge them using?fragments, Sceptre pieces or whole Skull Sceptres. And they will still not shatter while running out of charges.

Keep your eyes peel at OSRS Skull Sceptre changes.

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Destiny 2: Beyond Light Entropic Shard Location Guide

In the Beyond Light campaign the endgame will see you hunting for Destiny 2 Beyond Light Entropic Shards to get Salvation’s Grip, the Exotic Stasis Grenade Launcher. Go to the Annex in the Tower, speak to Drifter and he’ll give you the quest The Stasis Prototype. This grenade launcher is used to destroy five Entropic Shards, to advance the Aspect of Control Quest you get from Elsie Bray aka Exo Stranger. There are nine Entropic Shards in total, and you’ll need them to complete the Studying Darkness triumph. That’s enough backstory, let’s get those shards! Just head to each location and look for the pyramid ships that are as small as your sparrow.

Entropic Shard Location: Asterion Abyss

Start in Charon’s Landing and ride to Aterion Abyss, where a large Vex structure, which leads to Concealed Void Lost Sector, is your target. Drive around the right side of the structure like you’re heading to Eventide Ruins and turn around, then use your jump ability to ascend the structure and look towards the coast. You’ll see the first shard atop clear as day, so shoot it with Salvation’s Grip and shatter it to make sure it’s gone. Please note that you only need to shoot the shards with the Stasis weapon.

Entropic Shard Location: Concealed Void

Drop down from the Vex structure and look for the Lost Sector logo. Go through Concealed Void and either kill the Fallen inside or speed run to the boss room. At first glance, the room looks empty but if you go to the center of the room and look up, you’ll see the second Entropic Shard floating in mid-air above the Vex tech. Killing the boss and additional enemies makes this easier, in case you struggle with finding the right angle.

Entropic Shard Location: Cadmus Ridge

Head back to Charon’s Landing and ride to the left this time. Bank a slight left and face the entrance to Bray Exoscience. If you read our guide on the Europa Armor sets then you’ll remember this path. Look to the right and in a corner where location chests often spawn, you’ll see the third Entropic Shard. Blast it and you’re all set here.

Entropic Shard Location: Riis-Reborn Approach

No fast travel necessary for this location. Go north of Cadmus Ridge to the Eventide Ruins and take your favorite elevator up into Riis-Reborn Approach. Get past the Vex and Fallen in your way until you approach the room where you first fought against Eramis’ Stasis-infused Fallen. Keep going to the right, through the door and take the elevator you see. At the top of the elevator, walk around the left side of the staircase in front of you and the fourth Entropic Shard belongs to you. Just shatter that thing and take the elevator down.

Entropic Shard Location: Tecnocrat’s Iron

Exit the elevator and make a right after walking through the door. You’re entering the Technocrat’s Iron. Follow this entire route until you reach the room where you fought the Factory Brig. Stop dead in your tracks and look up to the right of the pillar shown above. The fifth Entropic Shard will be hovering in that open space. You’ve got one more to go so let’s get to it.

Entropic Shard Location: Kell’s Rising

Go back to Riis-Reborn Approach where you found the fourth shard and keep going through the area until you reach Kell’s Rising. This place has a lot of platforming for you to do but keep going until you reach the boss fight area with the Spider Tank from the end of the Sabotage series of missions. Stand where the tank was and look towards the stairs on the top right. You’re looking in the right place if you’re facing where the tank was when you fought it. Go up to that staircase and look underneath it to find the sixth Entropic Shard.

Entropic Shard Location: Eventide Ruins

Northwest of Asterion Abyss is the Eventide Ruins. Reaching this place is faster from Cadmus Ridge but Asterion Abyss requires less movement once you get there. Ride right from Charon’s Landing and make it to the scavenged factories. The snow bank on your right shows the coastline, riding off of it leads to death, but the massive structure to the left is where you want to go. Look for this broken hunk of metal and underneath you’ll find the seventh Entropic Shard. Any closer of an image would give you no idea where it was just from seeing it.

Entropic Shard Location: Bunker E15

The yellow building in the background of the previous image is your next target. Inside is the Lost Sector, Bunker E15. BrayTech Security Frames are trapped by Vex inside so your job is to fight back the machines and free the frames. In the section before the boss fight, you’ll fight more Minotaurs and free a hoard of frames. When the Cyclops that spawns is dead, turn around and look up to the right. You’ll barely see it, shout outs to Bungie for hiding this, but the eighth Entropic Shard is yours to claim.

Entropic Shard Location: [Redacted]

The ninth and final Entropic Shard is either in the Deep Stone Crypt raid or an area of Bray Exoscience known as Creation. Access to that space hasn’t been granted by Bungie just yet, but the moment the last shard is found this section will be updated with the new information.

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