Earlier this year OSRS Team had to remove the Bounty Hunter minigame from OSRS. We noticed that OSRS blog back in March, they’ve been looking at how to return Bounty Hunter to the game in a fun and innovative way, without allowing bots and farmers to gain a foothold. This week sees the return of Bounty Hunter.
Bounty Hunter was a dangerous player-versus-player minigame that took place in the Wilderness. In it, players fought assigned targets (bounty kills) or other players (rogue kills). A minimum combat level of 20 was required to participate in this minigame.
How to Getting Started?
To get started with Bounty Hunter, you’ll need to be on a Bounty Hunter world, such as w329. After that, all you need do is get your PvP gear ready and head on up to the Wilderness, where, provided that you’re carrying an Emblem or at least 20,000 coins, you’ll be assigned a target.
Your next job is to track down that target – you can teleport straight to them to make this easier. If they’re in a hotspot, you’ll get some bonuses for the kill – but watch out! There’s a bounty on your head too, and any other player could be coming to claim it!
When you’ve completed your kill, there’s a chance your target will drop an Antique Emblem. You can trade these with the Emblem Trader in Edgeville for a reward, or you can try to upgrade it by hunting down more targets. The higher tier the Emblem, the more loot you’ll get! Be careful though – if you’re killed and drop your Emblem, you’ll lose it for good.
If you’re a veteran PKer, you might like to try completing tasks for a better chance at getting an Emblem. Tasks involve fulfilling specific requirements while killing your targets. They also make PvP a little bit riskier – so of course, you’ll get a bigger reward.
What Changes with New Bounty Hunter?
First, The biggest change you’ll notice is that on Bounty Hunter worlds, all players in the Wilderness are skulled automatically – but these aren’t your ordinary skulls! They feature different designs that reflect the highest tier of Emblem you (and your opponents!) are currently carrying.
Second, Hotspots will remain, and now have a shorter, 20-minute cycle. In addition, the hotspot finder will now prioritise single-way combat areas, although multi-way combat areas still have a small chance to appear on the rotation. After a multi-way combat hotspot expires, the next hotspot is guaranteed to be in a single-way zone.
Third, A new task has been added, which will net you an increased chance at an Emblem in exchange for killing your target with a dragon dagger. Other than that, tasks have not changed and will still be assigned every 20 minutes.
Lastly, you’ll notice some new restrictions on which accounts can participate in Bounty Hunter. To join in the fun, you must now accumulate 20 Quest Points and 48 hours of total play time. This is intended to prevent bots and farmers exploiting the minigame, and we hope you’ll see the value in doing so – even at the cost of having to play through non-PvP content to join a PvP activity.
As always, you must have a combat level of at least 30 in order to play Bounty Hunter.
Finally, we’ve upped the ante to make the minigame even more exciting. In order to be assigned a target, you’ll need to be carrying either an Emblem of any tier, or 20,000 gold pieces.
Removed the Blighted Shark reward and added the Blighted Manta ray and Blighted Anglerfish.
Added the following Blighted Sack rewards: Bind, Snare, Entangle, and Teleblock.
Included clarity on the Bounty Hunter Reward items that have been dispersed to LMS and Slayer Shops.
Added the Blighted Vesta’s Longsword reward.
Added Blighted Super Retore reward.
Redesigned the Blighted Vesta’s Longsword reward.
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