This entire section will be for classes, talents, and their place on the tier list in the current wow classic gold cheap Meta-game.
As you can see, in a scenario where everyone plays on an equal level, these classes will perform at a level presented on this tier list. If you have some trouble reading off this image, here’s a simplified list:
S Tier – Frost Mage, Subtlety Rogue, Shadow Priest
A Tier – Arms Warrior, Holy Priest, Fire Mage, Destruction Warlock, Survival Hunter, Affliction Warlock, Assassin Rogue, Discipline Priest, Elemental Shaman
B Tier – Holy Paladin, Retribution Paladin, Restoration Druid, Demonology Warlock, Marksman Hunter, Restoration Shaman
C Tier – Combat Rogue, Fury Warrior, Arcane Mage, Enhancement Shaman, Feral Druid DPS + Tank
D Tier – Protection Warrior, Protection Paladin, Beast Mastery Hunter, Balance Druid.
While the tier tree presents itself like this, it doesn’t mean that you won’t stand a chance against an S tier, playing as a C or D tier. You will be able to do truly amazing things if you are skilled enough, even as a low-tier class. Some people can pick a low-tier character, roll with them, and take them to an entirely new level. It just takes some skill and experience.
In this section, you will learn about specific classes, their strengths, and their weaknesses. It is not a bunch of guides, more like short descriptions that will give you a brief overlook of possibilities. Don’t take this list too personally or seriously. Everything listed here is because of personal experience, so it might not be 100% true. You have pure strengths and weaknesses here. It doesn’t mean that you won’t be able to do something more than that.
Skill and experience that you might possess are the two most influential variables that will allow you to turn a C tier class into an S tier class. So don’t let this short guide lock you away from accomplishing more, just because you stick to our credentials.
True PvE Tanks of Classic WoW. How they hold their ground in PvP? Warriors are of pure dualistic nature. They are experts at bringing doom to single targets (with Sweeping Strikes and Cleave allowing them to wreak havoc on multiple targets), but their kit limits their possibilities when it comes to stickiness. What it means is that they are inconsistent. If caught – their tanky equipment will allow them to survive for a longer time, so getting CC’d won’t always end with death.
Sometimes they will rush in and execute enemies one by one with ease. Sometimes they will be locked down in immobilizing Crowd Control abilities, rendering them completely useless. Even if you have your Cooldowns up, you won’t be able to do much, which makes Warriors very reliant on the help of their teammates when it comes to group PvP. When it comes to World PvP, they will be crazily powerful with the right matchups in which they can’t get immobilized. And they can get lackluster against Crowd Control monsters. If Warrior is allowed to deal damage – they will be the scariest monster on the battlefield.
As for Group Utility – they don’t offer much. They have a minor damage buff in the form of Battle Shout. Piercing Howl and Intimidating Shout are there to help get enemies off their allies, but that’s it. They offer pure offensive power, and that’s about it. They require lots of attention from Healers and Debuff Dispellers, without paying much attention to their allies. At least as long as it doesn’t require them taking enemies off their teammates, cause then – they can provide some much-needed peeling.
Hands down top-tier ranged damage in the entire game when it comes to both PvE and PvP. Having a group of skilled and experienced Mages will make a massive difference on the battlefield. In theory, in a choke-point, three or four mages should be able to wipe teams, it doesn’t matter if it’s 20, 50, or 100 people.
Mages have powerful AoE abilities making them the best Crowd Control and Damage machines. These guys and gals are the ones who will most of the time, set up game-deciding AoE abilities. CC’ing huge packs of enemies allow for consistent wipes as well, and complemented with enormous AoE damage from Blizzard and Arcane Explosion – it makes it quick yet painful for the enemies.
Surprisingly, Mages can serve as a distraction as well since they can soak up damage like no other class. It is thanks to the Ice Block ability, which will allow Mages to get deep within the formation of the enemy group and survive. Blink in, or run in, grab some attention, deal some damage, dish out some Crowd Control abilities, and as soon as the enemy group focuses on you use Ice Block. It will not only cause enemies to burn their abilities. It will give your teammates a window of opportunity to go in and make some mess.
As for solo PvP – they are okay if they manage to immobilize the enemy so they can safely deal damage without their Cast time being reduced by enemy attacks or interrupts. Blink will allow them to run away safely, so they are not that difficult when it comes to keeping the enemy as far away as possible.